Tudo sobre The First Berserker: Khazan
Tudo sobre The First Berserker: Khazan
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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
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Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
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Enquanto é normal que jogos do visual soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou 1 Porreiro tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
24 por marçeste por 2025 por André Custodio À medida qual a comunidade souls Teimavive Muito mais viúva usando a carência do novos Dark Souls e usando o abandono de Bloodborne, seus olhares se voltam para os títulos originais que vêm dando as caras nos últimos anos.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal The First Berserker: Khazan massive stamina damage, provided you're willing to take a risk on tricky timing.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
A reviravolta qual temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e sem criatividade pelo roteiro.